Kursen ingår i dessa läroplaner och studiehelheter
- Media management 2011 - Managing creativity and innovation
- Media management 2012 - Managing creativity and innovation
- Media management 2015 - Media management
- Media management 2016 - Media management
- Media management 2017 - Media management
- Media management 2018 - Media management
- Media management 2019 - Media management
Kursens undervisningsperiod
3 (2020-01-01 till 2020-03-22)
Nivå/kategori
Undervisningsspråk
Engelska
Kurstyp
Obligatorisk
Cykel/nivå
Högre yrkeshögskoleexamen
Rekommenderat studieår
1
Omfattning
5 sp
Kompetensmål
The purpose of the course is to learn ?creativity and innovation management?, i.e. to help students to turn creative ideas into useful cultural and /or media products. With the help of theory, meetings and lectures students are guided to develop sustainable media products.
Läranderesultat
Efter avklarad kurs förväntas den studerande vara förmögen att utveckla koncept och leda medie innovations processer.
Innehåll
This is an intensive course that introduces the concepts of innovation and human-centered design to those working towards experimentation, artistic innovation and social change. Over the
duration of course, you collaborate in design teams to complete online and offline coursework. Participants are encouraged to test their imaginative limits and broaden their horizons through research.
This is done by testing and enacting different experiments and analysing their results. During the course you present
- a prototype,
-a project plan on how and in what context you intend to develop the prototype into an innovation
In addition to this you test your prototype in distributed innovation environment (such as a crowdsourced platform or event "Hackathon) + submit a written analysis and refekction on this experience.
The aim of the course is that you become a more innovative problem solver by building up your prototyping, experimentation and communication skills.
You also learn how to do research online with nethnographic method.
The Course structure is based on the innovation process as described in The Fieldguide to Human centered Design.
Förkunskaper
En yrkeshögskoleexamen eller kandidatexamen och minst tre års arbetserfarenhet efter att examen erhållits
Kursen ersätter följande kurser
Ingen
Mer information
Additional information from teachers.
Litteratur
Kornberger, M., 2016. The visible hand and the crowd: Analyzing organization design in distributed innovation systems. Strategic Organization, pp. 1-20.
Lakhani, K. R. & Panetta, J. A., 2007. The principles of distributed innovation. Innovations , 2(3), pp. 97-112.
McAfee, A. & Brynjolfsson, E., 2017. Machine, Platform, Crowd: Harnessing our Digital Future. London: W.W. Norton & Company.
Osterwalder, A. & Pigneus, Y. (2010) Business Model Generation.
Studieaktiviteter
- Föreläsningar - 20 timmar
- Basgruppsarbete - 13 timmar
- Självstudier - 100 timmar
Arbetsbelastning
- Kursens totala antal arbetstimmar: 133 timmar
- Varav självstyrda studieformer: 133 timmar
- Varav schemalagda studier: 0 timmar
Undervisningsform
Närundervisning
Examinationsformer
- Tentamina (skriftliga-, muntliga-, hem-)
- Essä, rapporter, produktioner och portfolio
Examinationskrav
To pass the course the student should show an understanding of the literature and pass assignments 'Prototype' and Nethnography.
To reach a grade 4-5 the student should show that she can apply the theory and evaluate his/her learning: assignment 'Analysis'.
Required reading:
Design Kit: The Field Guide to Human-Centered Design.
McAfee, A. & Brynjolfsson, E., 2017. Machine, Platform, Crowd: Harnessing our Digital Future. London: W.W. Norton & Company.
Assesment criteria
We assess the prototypes and the assignment "Analysis + reflection'. The prototypes
are measured against these criteria.
1. Social and environmental benefit ? how does your design benefit society and/or the environment?
2. Research and insights ? how did you investigate this issue? What were your key insights?
3. Design thinking ? how did your research and insights inform your solution? How did you develop, test, iterate and refine your concept?
Demonstrate the journey you?ve been through to the end result
4. Magic ? we are looking for a bit of ?magic? ? a surprising solution that delights
Lärare
- Ahonen Mirko
- Träskman Tomas
Examinator
Träskman Tomas
Kursens hemsida
Antal kursplatser
Ingen begränsning (17 studenter anmälda)
Delprestation i kraft till
12 månader efter kursens slutdatum
Kursanmälningstid
2019-12-01 till 2020-02-02
Examinationsformer
- Tentdatum meddelas senare - Tentamina
- Datum meddelas senare - Rapporter och produktioner
Datum | Tid | Rum | Titel | Beskrivning | Organisatör |
---|---|---|---|---|---|
2020-04-16 | 16:45 - 19:30 | B326 | Media Innovations | Ahonen Mirko Träskman Tomas |
|
2020-04-23 | 16:45 - 19:30 | B326 | Media Innovations | Ahonen Mirko Träskman Tomas |
|
2020-04-29 | 16:45 - 19:30 | B326 | Media Innovations | Ahonen Mirko Träskman Tomas |