The course takes place in period

1 (2018-08-01 to 2018-10-21)

Level/category

Professional studies

Teaching language

Swedish

Type of course

Compulsory

Cycle/level of course

First

Recommended year of study

3

Total number of ECTS

5 cr

Competency aims

The aim of the course is that the student learn to design and realize believable behavior and intelligence in autonomous (non-player) characters in 3D games. The student will gain knowledge in different techniques for artificial intelligence being popular in games. The course also includes a theoretical part on image process with the aim to provide the student knowledge in handling textures in games but also to provide an into to the computer vision course which will be held in period 3.

Learning outcomes

After completing the course, the student is expected to know and be able to apply popular techniques for artificial intelligence when creating believable behavior for non-player characters in 3D games. The student is also expected to gain basic knowledge in image processing.

students should be
able to understand how processes can be modeled
and described by equations. The student has a
solid foundation to build the process using an
object-oriented software design.

Course contents

Game programming in Unity (C#)
------------------------------
- Creating 3D game scenes and repetition of vectors
- Simple movements, e.g. moving an autonomous character towards a goal
- Moving autonomous characters according to waypoints
- Graph theory and path finding
- "NavMeshes"
- Finite state machines
- Behavior trees

Basics of Image Processing
--------------------------
- 2-dimensional sampling and quantising
- - Image and Planer spectrum
- - Sampling and Quantising
- Image manipulation
- - Brightness, Contrast and Gradation
- - Colour Hue and Saturation
- Image procesing with linear filters
- - Basics of FIR-filters
- - Effects of filters in Images
- Image processing with nonlinear filters
- - Adaptive filters (Sharpness enhancement, noise reduction)
- - Medianfilter

Prerequisites and co-requisites

Earlier NoC-courses.

Recommended or required reading

Tutorials and videos on the web are published during the course in Itslearning.

Study activities

  • Lectures - 40 hours
  • Individual studies - 95 hours

Workload

  • Total workload of the course: 135 hours
  • Of which autonomous studies: 135 hours
  • Of which scheduled studies: 0 hours

Mode of Delivery

Participation in tuition

Assessment methods

Assessment requirements

The course is assessed based on 4 programming projects on computer AI (max 85p) and a theoretical part on image processing (max 15 p). The projects must be handed in by 29.10 and be presented at 1 of 3 alternative project feedback sessions (please sign up at Itslearning). Projects handed in late are assessed but the course grade is decreased by 1 for each started weak past the deadline. The theoretical part is held by a guest lecturer and requires active participation in the lectures. At least 50p is required to pass the course.

Teacher

Karlsson Jonny

Examiner

Karlsson Jonny

Group size

No limit (34 students enrolled)

Assignments valid until

12 months after course has ended

Course enrolment period

2018-08-13 to 2018-09-09

Assessment methods

2018-10-29 - Other assignments

Room reservations
Date Time Room Title Description Organizer
2018-09-26 10:15 - 14:00 F366 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-09-27 10:15 - 14:00 F366 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-03 10:15 - 14:00 F366 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-04 10:15 - 14:00 E387 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-10 10:15 - 14:00 F366 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-11 10:15 - 14:00 F366 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-16 10:15 - 14:00 E387 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-17 10:15 - 14:00 E387 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-22 10:15 - 15:00 E387 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Karlsson Jonny
2018-10-23 10:15 - 13:00 F367 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Buchwald Peter
2018-10-24 10:15 - 13:00 F367 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Buchwald Peter
2018-10-25 10:15 - 12:00 A510 Nature of Code 4 - Autonoma Agenter och Cellulär Automation Buchwald Peter
2018-10-30 09:00 - 14:30 E387 Nature of Code 4 - Autonoma Agenter och Cellulär Automation: Projektfeedback 1 Anmäl dej/ditt arbetspar till detta tillfälle på Itslearning (30 min per person/arbetspar) Karlsson Jonny
2018-11-09 09:00 - 14:00 E377 Nature of Code 4 - Autonoma Agenter och Cellulär Automation: Projektfeedback 2 Anmäl dej/ditt arbetspar till detta tillfälle på Itslearning (30 min per person/arbetspar) Karlsson Jonny
2018-11-27 10:00 - 15:00 D4104 Nature of Code 4 - Autonoma Agenter och Cellulär Automation: Projektfeedback 3 Anmäl dej/ditt arbetspar till detta tillfälle på Itslearning (30 min per person/arbetspar) Karlsson Jonny

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