The course is included in these curricula and study modules
The course takes place in period
2 (2017-10-23 to 2017-12-31)
Level/category
Teaching language
Swedish
Type of course
Compulsory
Cycle/level of course
First
Recommended year of study
1
Total number of ECTS
5 cr
Competency aims
The aim of the course is that student will have
basic knowledge in physics and programming real
life physics problems in form of game development.
Learning outcomes
By the end of the course students are expected
to
know how to represent forces, velocities, etc.
via vectors both graphically, algebraically and
in
programming. The students learn the basics of
game programming with Unity.
Course contents
Basics in physics/mathematics
- Vectors
- Finding resultants both graphically and
algebraically
- Unit vectors
- Dot product
Programming:
- C# basics
- Introduction to the Unity game engine
- Programming simple 2D games
- Basics of object oriented programming
Prerequisites and co-requisites
Nature of Code 1 - Introduction to mathematical
programming
Previous course names
-
Recommended or required reading
Course material in form of webb tutorials and
videos are published on Itslearning during the
course.
Study activities
- Lectures - 40 hours
- Project- and production work/artistic activities - 95 hours
Workload
- Total workload of the course: 135 hours
- Of which autonomous studies: 135 hours
- Of which scheduled studies: 0 hours
Mode of Delivery
Participation in tuition
Assessment methods
Course project
Assessment requirements
COURSE PROJECT
- Handed in before the deadline
- Presented on 1 of 3 possible feedback
sessions
- Presented on 1 of 3 alternative feedback
sessions
More information on Itslearning
Teacher
Karlsson Jonny
Examiner
Karlsson Jonny
Home page of the course
Group size
No limit (43 students enrolled)
Assignments valid until
12 months after course has ended
Course enrolment period
2017-10-09 to 2017-11-05
Assessment methods
2017-12-19 - Other assignments
Date | Time | Room | Title | Description | Organizer |
---|---|---|---|---|---|
2017-10-25 | 10:15 - 13:00 | E385 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-11-03 | 11:15 - 14:00 | E385 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-11-08 | 10:15 - 14:00 | E383 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-11-10 | 11:15 - 14:00 | E385 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-11-17 | 09:15 - 13:00 | E383 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-11-22 | 10:15 - 14:00 | E383 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-12-01 | 10:15 - 14:00 | E383 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-12-08 | 10:15 - 14:00 | E385 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-12-15 | 10:15 - 14:00 | E385 | Nature of Code 2 - Vektorer och krafter | Karlsson Jonny | |
2017-12-20 | 09:00 - 16:00 | E385 | Nature of Code 2 - Feedbacktillfälle 1 | Karlsson Jonny | |
2017-12-21 | 09:00 - 16:00 | E385 | Nature of Code 2 - Feedbacktillfälle 1 | Karlsson Jonny | |
2018-01-17 | 13:15 - 16:00 | E377 | Nature of Code 2 - Feedbacktillfälle 2 | Boka tid på Itlsearning till detta tillfälle. 20min per person/arbetspar | Karlsson Jonny |
2018-03-01 | 12:30 - 14:00 | E377 | Nature of Code 2 - Feedbacktillfälle 3 | Boka tid på Itlsearning till detta tillfälle. 20min per person/arbetspar. Om du redan deltagit i ett feedbacktillfälle gäller detta inte dej! | Karlsson Jonny |