The course takes place in period

3 (2020-01-01 to 2020-03-22)


Professional studies

Teaching language


Type of course


Cycle/level of course


Recommended year of study


Total number of ECTS

5 cr

Competency aims

The purpose of the course is to learn creativity and innovation management, i.e. to help students to turn creative ideas into useful culture and/or media products/services. With the help of theory, and lectures tudents are guided to develop sustainable media products.

Learning outcomes

At the end of the course the student is expected to be able to develop and manage media innovation processes.

Course contents

This is an intensive course that introduces the concepts of innovation and human-centered design to those working towards experimentation, artistic innovation and social change. Over the duration of course, you collaborate in design teams to complete online and offline coursework. Participants are encouraged to test their imaginative limits and broaden their horizons through research. This is done by testing and enacting different experiments and analysing their results. During the course you present - a prototype, -a project plan on how and in what context you intend to develop the prototype into an innovation In addition to this you test your prototype in distributed innovation environment (such as a crowdsourced platform or event "Hackathon) + submit a written analysis and refekction on this experience. The aim of the course is that you become a more innovative problem solver by building up your prototyping, experimentation and communication skills. You also learn how to do research online with nethnographic method. The Course structure is based on the innovation process as described in The Fieldguide to Human centered Design.

Prerequisites and co-requisites

A bachelor degree and at least three years work experience gained after completing the higher education degree

Previous course names


Additional information

Additional information from teachers.

Recommended or required reading

Kornberger, M., 2016. The visible hand and the crowd: Analyzing organization design in distributed innovation systems. Strategic Organization, pp. 1-20. Lakhani, K. R. & Panetta, J. A., 2007. The principles of distributed innovation. Innovations , 2(3), pp. 97-112. McAfee, A. & Brynjolfsson, E., 2017. Machine, Platform, Crowd: Harnessing our Digital Future. London: W.W. Norton & Company. Osterwalder, A. & Pigneus, Y. (2010) Business Model Generation.

Study activities

  • Lectures - 20 hours
  • Small-group work - 13 hours
  • Individual studies - 100 hours


  • Total workload of the course: 133 hours
  • Of which autonomous studies: 133 hours
  • Of which scheduled studies: 0 hours

Mode of Delivery

Participation in tuition

Assessment methods

  • Exams (written-, oral-, home-)
  • Essays, reports, productions and portfolio

Assessment requirements

To pass the course the student should show an understanding of the literature and pass assignment 'Prototype' and Nethnography To reach a grade 4-5 the student should show that she can apply the theory and evaluate his/her learning: assignment 'Analysis'. Required reading: Design Kit: The Field Guide to Human-Centered Design. McAfee, A. & Brynjolfsson, E., 2017. Machine, Platform, Crowd: Harnessing our Digital Future. London: W.W. Norton & Company. Assesment criteria We assess the prototypes and the assignment "Analysis'. The prototypes are measured against these criteria. 1. Social and environmental benefit ? how does your design benefit society and/or the environment? 2. Research and insights ? how did you investigate this issue? What were your key insights? 3. Design thinking ? how did your research and insights inform your solution? How did you develop, test, iterate and refine your concept? Demonstrate the journey you?ve been through to the end result 4.. Magic ? we are looking for a bit of ?magic? ? a surprising solution that delights


  • Ahonen Mirko
  • Träskman Tomas


Träskman Tomas

Home page of the course

Group size

No limit (17 students enrolled)

Assignments valid until

12 months after course has ended

Course enrolment period

2019-12-01 to 2020-02-02

Assessment methods

  • Date of examination will be announced later - Exams
  • Date will be announced later - Reports and productions
Room reservations
Date Time Room Title Description Organizer
2020-04-16 16:45 - 19:30 B326 Media Innovations Ahonen Mirko
Träskman Tomas
2020-04-23 16:45 - 19:30 B326 Media Innovations Ahonen Mirko
Träskman Tomas
2020-04-29 16:45 - 19:30 B326 Media Innovations Ahonen Mirko
Träskman Tomas

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