The course takes place in period
- 1 (2023-08-01 to 2023-10-22)
- 2 (2023-10-23 to 2023-12-31)
- 3 (2024-01-01 to 2024-03-17)
- 4 (2024-03-18 to 2024-07-31)
Level/category
Teaching language
English
Type of course
Optional
Cycle/level of course
First
Total number of ECTS
5 cr
Competency aims
The aim of this course is for the student to
- Develop skills needed to produce virtual events
- Understand the technical framework regarding
virtual event production
- Develop insights in the economics of virtual
events
Learning outcomes
On completion of the course the student can
- identify the opportunities of technological
development and their impact regarding cultural
productions and work
- harness technology and the potential of
digitalization in cultural management
- master the tools and methods available for
digital production
- contribute to the development of technological
solutions and tools in the cultural industry
- search for and apply data protection and privacy
information to practice
Course contents
This course is an introduction to virtual events
and their production. The course is an E-learning
course for cultural manager professionals and
students. It covers the types, platforms and forms
of virtual events and the experiences related to
them, the planning and producing of virtual
events, technical aspects and economics of virtual
event productions and some thoughts on the
future.
E-Learning. Readings, videos, tasks and materials
online in Moodle. No lectures, self paced.
Course contents
- Opportunities and implications of technological
developments
- Digital tools and methods of cultural production
- Development of digital and technological
solutions
- Data protection and privacy
The course is based on Vevent project which was
conducted by four universities of applied sciences
in Finland and funded by the European Union, ESF
program, from March 2021 to April 2022. In the
project, the participating universities of applied
sciences (Arcada, Humak, Metropolia, SeAMK)
conducted practical experiments on virtual event
production as well as gathered knowledge by close
discussion with the experts of XR technologies and
virtual event management.
This course is built based on a book:
Lautamäki, Satu & Tikkaoja, Oona (editors):
PLANNING AND CREATING VIRTUAL EVENTS. Experiences,
Economics and Technical Solutions. ISBN 978-952-
456-418-2.
More information: Vevent.humak.fi
Prerequisites and co-requisites
None
Study activities
Individual studies - 135 hours
Workload
- Total workload of the course: 135 hours
- Of which autonomous studies: 135 hours
- Of which scheduled studies: 0 hours
Mode of Delivery
Virtual self studies
Assessment requirements
The course will be assessed with grades passed or
failed
Criteria for passing the course:
The Student identifies the opportunities of
virtual events and can name the types, platforms
and forms of virtual events. The students
understand the virtual event experience. The
student can plan and produce virtual events. The
student masters the technical production and the
economics of virtual events. The student can
envision the futures of virtual events.
Teacher
- Bäck Maria
- Silin Richard
Examiner
Silin Richard
Home page of the course
Group size
No limit (15 students enrolled)
Assignments valid until
12 months after course has ended
Course enrolment period
2023-08-10 to 2023-09-06