The course is included in these curricula and study modules
- Media technology 2006 - Marinetta ombro
- Media technology 2005 - Marinetta ombro
- Information- and mediatechnology 2007 (media technology) - Marinetta ombro
- Information- and mediatechnology 2008 (media technology) - Marinetta ombro
- Information- and mediatechnology 2009 (media technology) - Marinetta ombro
Level/category
Teaching language
English
Type of course
Free Elective
Recommended year of study
3
Total number of ECTS
5 cr
Competency aims
The aim of the course is to maintain and extend the
infrastructure of Marinetta Ombro, Arcada's virtual island in
Second Life, in such a way that the project can move into its
next phase.
During this year the island of Rosario will become self-
sufficient. This will require
- attracting Second Life users to Rosario;
- finding sponsors for events or spaces;
- forming partnerships with (real) businesses;
- developing a programme of activities that will facilitate the
above.
We will also lay the groundwork for next year's project, which
will be concerned with the introduction of narrative into Rosario.
Learning outcomes
At the end of the course the student is expected to be able to:
1. plan the development of a virtual world;
2. devise events and incentives to attract and retain users;
3. research potential users and find ways to market Rosario to
them in terms that they understand;
4. develop strategies for incorporating aspects of the world into
multi-platform entertainments.
Course contents
Participants will form teams, and assume responsibilities for
aspects of the maintenance and development of the island of
Rosario.
Teams will also develop content (graphical and programed) to be
used on the island.
In the second part of the course students will be invited to join
an in-world design company that will provide professional
services to other residents of Second Life.
Prerequisites and co-requisites
Students should be familiar with interactive social web sites, such
as Facebook, Flickr, or MySpace. Students should also have some
knowledge of, and interest in, virtual online spaces or games, such
as Habbo Hotel, Second Life, World of Warcraft, and others.
Previous course names
None
Additional information
The course is project based. The precise nature of the projects, and
the deadlines applied to them, will be decided during the first three
sessions.
Recommended or required reading
An up-to-date reading list will be provided during the first
session, and made available online.
Study activities
- Lectures - 20 hours
- Exercise based learning - 20 hours
- Laboratory lessons and tasks in a simulated environment - 5 hours
- Tuition managed by students but supervised by the teacher - 15 hours
- Project work and productions - 50 hours
- Individual studies - 15 hours
- Web-based and web-supported studies - 25 hours
Workload
- Total workload of the course: 150 hours
- Of which autonomous studies: 90 hours
- Of which scheduled studies: 60 hours
Mode of Delivery
Multiform education
Assessment methods
- Demonstrations and presentations
- Reports and productions
Examiner
Kelly Owen
Home page of the course
AirSet
Group size
No limit
Course completion date
Date for course completion will be announced later
Assignments valid until
Until further notice
Assessment methods
- Date will be announced later - Demonstrations and presentations
- Date will be announced later - Reports and productions