The course is included in these curricula and study modules
- Information technology 2018 - Online media
- Information technology 2019 - Online media
- Information technology 2020 - Online media
- Information technology 2021 - Online media
- Information technology 2022 - Online media
- Media culture 2014 - Online media
- Media culture 2015 - Online media
- Media culture 2016 - Online media
- Media culture 2017 - Online media
- Media culture 2018 - Online media
- Film and media 2019 - Online media
- Film and media 2020 - Online media
- Film and media 2021 (online media) - Profil: online media concept and design
- Film and media 2022 (online media) - Profil: online media concept and design
The course takes place in period
1 (2022-08-01 to 2022-10-23)
Level/category
Teaching language
Swedish
Type of course
Compulsory
Cycle/level of course
First
Recommended year of study
2
Total number of ECTS
5 cr
Competency aims
A. CREATIVITY
B. CONCEPTUAL AND CRAFT COMPETENCE in Film and Media
C. THE COMPETENCE CRITICAL AND ANALYTICAL KNOWLEDGE
OF THE MEDIA INDUSTRY
Learning outcomes
Basics graphic design fundamentals
UI / UX fundamentals
Designing for Web in mind; knowledge can be
trasferred to mobile
Basics of working with a client and testing
Giving and Receiving Actionable Feeback
General Skills in Figma
Course contents
Knowledge
- You have the knowledge and understand the
differences of brand versus visual identity and
their importance.
- You have knowledge of the process by which a brand
and visual identity can be created concentrating
specifically on target audiences.
- You have the knowledge to work as team towards
brand and visual identity creation.
Skills
- You can work with a team to execute the
fundamental steps in the process of building a brand
and visual identity using various techniques and
methods introduced throughout the course.
- You can do basic user and market analysis. You can
use various digital software to create and present
the new brands to clients.
Attitudes
- You realize the difficulties in working with a
team, sticking to deadlines as well as delivering
quality work through iteration.
- You understand the impact on how not only images
but also words can change people?s perceptions of
one another. You can take critical feedback towards
your work without letting it affect your personal
identity.
Prerequisites and co-requisites
General Graphic Design, Web Design, or Familiar
Knowledge.
Previous course names
-
Additional information
To pass the course the student is required to finish
the assignments & projects and fulfill the 80%
attendance requirements. Absence needs to be
announced in advance via Itslearning.
The emphasis is on the practical work done within
deadlines. Absence without notifying the teacher
affects the grading even if all tasks would be
finished within given timetable.
Recommended or required reading
Recommended reading:
The Design of Everyday Things: Revised and Expanded
Edition by Don Norman
Study activities
- Lectures - 20 hours
- Practical exercises - 40 hours
- Project- and production work/artistic activities - 35 hours
- Individual studies - 40 hours
Workload
- Total workload of the course: 135 hours
- Of which autonomous studies: 135 hours
- Of which scheduled studies: 0 hours
Mode of Delivery
Multiform education
Assessment methods
- Demonstrations and proficiency exams
- Essays, reports, productions and portfolio
Assessment requirements
To pass the course the student is required to finish
the assignments & projects and fulfill the 80%
attendance requirements. Absence needs to be
announced in advance via Itslearning.
Examination 1: Finished projects 40%
Examination 2: Tasks and presentations 20%
Examination 3: Deadlines 20%
Examination 4: Presence 20%
The emphasis is on the practical work done within
deadlines. Absence without notifying the teacher
affects the grading even if all tasks would be
finished within given timetable.
Teacher
Sammander Arash
Examiner
Sammander Arash
Home page of the course
Group size
No limit (22 students enrolled)
Assignments valid until
12 months after course has ended
Course enrolment period
2022-08-10 to 2022-09-06
Assessment methods
- Date will be announced later - Demonstrations and presentations
- Date will be announced later - Reports and productions
Date | Time | Room | Title | Description | Organizer |
---|---|---|---|---|---|
2022-08-29 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-08-30 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-08-31 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-06 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-07 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-08 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-12 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-13 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-19 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-20 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-09-27 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-10-03 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-10-04 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-10-11 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-10-17 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash | |
2022-10-18 | 09:15 - 12:30 | A303 | UX & UI | Sammander Arash |