Professional studies

Teaching language


Type of course


Cycle/level of course


Recommended year of study


Total number of ECTS

5 cr

Competency aims

The aim of the course is that students know the basics of visual culture and analysis of art

Learning outcomes

The student • knows the current trends in culture and different art genres and is familiar with their historical backround • is able to identify and analyse cultural phenomena and his/her personal relationship to them

Course contents

This is a study full of what art is, what it does and why we give it value. We will review many different art forms: music, art , games , design, architecture, film and so on. Some weeks , we place the emphasis on music, some in pictures, but do not be surprised if such music mixed with fashion or film. A characteristic of our times is that art forms and disciplines are mixed and borrows . You will read texts, see and hear the material , get familiar with theories that have practical implications : they guide us in what we appreciate (or dislike ) build up our understanding and introduce new generations of our heritage. Another phenomenon of our time is that we give the value of art in different ways. From a business perspective (eg tourism) treated art as experiences. Experience design is used in both museums , festivals and cultural landscape. There are various clusters of experiences and the most famous is heritage, arts and lifestyle experiences. The art world has traditionally been divided into artists and consumers. Artists who create works that other people see and hear. A new figure in our society is the so- called prosumern . That is, a consumer who is also involved in producing experiences or the art that she consumes. The professional amateur or pro -am , is another new interesting figure on the art scene . Amateur is someone who " loves " what she does , and nowadays you can be a pro at it. Moreover , culture is producer a fairly new figure in the arts scene . Work form Studies program consists of lectures , clinics , seminars , individual work and project work. You will be working on a project for the course in which you and your fellow students create a concept for your own experience. The order for this project is that you will create an experience that includes "social gaming . " During the course you will learn also to work with and analyze the images, but also music. At the same time , you should be aware of how culture and art relate to today's society. The main objective of this course is that you, as students develop and deepen your relationship with the arts , learn the basics of design experience both offline and online.

Prerequisites and co-requisites


Previous course names

The field of culture

Additional information


Recommended or required reading

H.W. Janson. Konsten. Bonniers förlag. (Alla upplagor duger) Ni kan också använda t.ex. A World History of Art av Hugh Honour, John Fleming Cynthia Freeland.2006. Konstteori- en introduktion. Sverige. Raster Förlag (Cynthia Freeland, But is it Art? Introduction to Art Theory. Kan också användas).
Elovirta, A. & Lukkarinen, V. (toim.). 1998 , Katseen rajat: Taidehistorian metodologia. Gummerus Kirjapaino, Jyväskylä

Study activities

  • Lectures - 10 hours
  • Excursions and demonstrations - 20 hours
  • Individual studies - 55 hours
  • Internet-based studies - 50 hours


  • Total workload of the course: 135 hours
  • Of which autonomous studies: 135 hours
  • Of which scheduled studies: 0 hours

Mode of Delivery

Multiform education

Assessment methods

Essays, reports, productions and portfolio

Assessment requirements

To pass the course the student should pass the following examinations: Examination: Home exams


  • Ahonen Mirko
  • Nåls Jan
  • Träskman Tomas
  • Silin Richard


Träskman Tomas

Home page of the course


Group size

No limit

Assignments valid until

12 months after course has ended

Assessment methods

Date will be announced later - Reports and productions

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