The course is included in these curricula and study modules
Level/category
Teaching language
English
Type of course
Compulsory
Cycle/level of course
First
Recommended year of study
2
Total number of ECTS
5 cr
Competency aims
A. KREATIVITET
B. BEGREPPSLIG- OCH HANTVERKSMÄSSIG KOMPETENS inom Film och Media
C. KOMPETENSEN KRITISK OCH ANALYTISK MEDIABRANSCHKÄNNEDOM
Learning outcomes
Knowledge of - You have the knowledge of principles of 2D Art and Animation from the perspective of pixel art for games which is built on top of a foundation of traditional drawing fundamentals.
- You understand how to see and draw like an artist as well as the fundamental principles of animation.
- You understand the importance of pixel art for games compared to other types of digital art.
- You understand the different types of software and techniques that can be used when creating traditional drawings and pixel art as well as digital animation.
Skills - You develop the skills to be able to do fundamental drawing with pencil and paper as well as pixel art using various digital software?s. You can create unique representations of characters/scenes and then bring them to life.
Attitudes - You realize your capacity to develop your fundamental drawing and animation skills as well as time required to produce quality work.
- You understand how to give and take critical and actionable feedback in a professional manner.​
Course contents
Learning to ?see? the world through an artist?s
eyes by breaking down drawing into 5 component
skills of: seeing and drawing edges, spaces,
relationships, lights and shadows, and the whole
(gestalt).
1. Why 2D?
2. 2D game art styles
3. Raster Vs Vector
4. Pixel Art Vs Realism
5. Theme and Story
6. Color Theory and Mood
7. Moodboards
8. How art affects game mechanics
9. Moodboards
10. Character silhouettes
11. 2D Art / Animation Tools
12. Game Maker Studio 2: Image Editor
13. A character creation process
14. Character animation
15. Keyframe and Inbetweens
16. Basic Character Walk / Run Cycle
17. 2D environments and worlds
18. Foreground, Middle Ground, Backgrounds
19. World and Parallax Animation
20. Game Titles and Menu Screens
Prerequisites and co-requisites
General graphic design knowledge. Understanding how
to use Photoshop / Illustrator and other graphic
design / layout software useful.
Additional information
The communication & absence reporting for the
course happens on Itslearning. The student is
supposed to follow Itslearning and keep up to date
on possible changes.
Note! The situation with Covid-19 might move the
course online. In practice it means that the
lectures are moved from campus to Zoom following
the already existing schedule (bookings on ARBS)
and absence reporting is done normally via
Itslearning. The situation is followed up
continuously and information about possible
changes in the course are sent via e-mail or
Itslearning.
Recommended or required reading
Drawing on the Right Side of the Brain - Betty
Edwards
The Animator?s Survival Kit - Richard Willams
Mode of Delivery
Participation in tuition
Assessment requirements
To pass the course the student should pass the
following examinations:
Examination 1 ....
Examination 2.... etc.
(examinations include written examination tests,
demonstrations and presentations, reports and
produktions, essays, and also presence at
specified occasions)
The examinations contribute to the final grade as
follows: ...
Teacher
- Ahonen Mirko
- Sammander Arash
Examiner
Sammander Arash
Home page of the course
Group size
No limit
Assignments valid until
12 months after course has ended