Level/category

Professional studies

Teaching language

Swedish

Type of course

Compulsory

Cycle/level of course

First

Recommended year of study

3

Total number of ECTS

5 cr

Competency aims

The aim of the course is to enhance the understanding of JavaScript
and learn the basics of game development.

Learning outcomes

After the course the student is capable of creating basic games for
the web or mobile devices.

Course contents

  1. 3D and 2D games foundations
  2. Physics in games
  3. Functions, classes and packages
  4. Interactivity
  5. External data
  6. Multimedia
  7. External JavaScript libraries

Prerequisites and co-requisites

JavaScript foundations or similar.

Previous course names

Rich Media Master Class

Additional information

to be delivered later

Recommended or required reading

to be announced

Study activities

  • Lectures - 10 hours
  • Small-group work - 20 hours
  • Project- and production work/artistic activities - 50 hours
  • Individual studies - 35 hours
  • Internet-based studies - 20 hours

Workload

  • Total workload of the course: 135 hours
  • Of which autonomous studies: 135 hours
  • Of which scheduled studies: 0 hours

Mode of Delivery

Multiform education

Assessment methods

  • Demonstrations and proficiency exams
  • Essays, reports, productions and portfolio

Assessment requirements

Examination 1: Tasks and presentations
Examination 2: Finished project
Examination 3: Deadlines

The emphasis is on the practical work done within deadlines.
Absence without notifying the teacher affects the grading even if all
tasks would be finished within given timetable.

Teacher

Scherbakov-Parland Andrej

Examiner

Nordström Fred

Group size

No limit

Assignments valid until

12 months after course has ended

The timetable of the course

se ARBS

Assessment methods

  • Date will be announced later - Demonstrations and presentations
  • Date will be announced later - Reports and productions

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