Level/category

Extension studies

Teaching language

Swedish

Type of course

Optional

Cycle/level of course

First

Recommended year of study

3

Total number of ECTS

5 cr

Competency aims

The aim of the course is to develop an
understanding the
tendencies of gamification of the social
interaction.

Learning outcomes

At the end of the course the student is expected
to
be able to plan a game that uses different
methods,
including:
messages, social feed, multiplayer gaming and so
on. The
basis is
that players can socialize and interact with each
other as
part of
their gaming experience.

Course contents

Game theory
Social aspects of gaming
Game planing methods
Business plan development

Prerequisites and co-requisites

TV-1-004 (0) Web analys - sociala medier

Previous course names

none

Additional information

course is given the very last time

Recommended or required reading

will be presented later

Study activities

  • Lectures - 10 hours
  • Individual- and group instruction - 20 hours
  • Small-group work - 20 hours
  • Project- and production work/artistic activities - 60 hours
  • Individual studies - 25 hours

Workload

  • Total workload of the course: 135 hours
  • Of which autonomous studies: 135 hours
  • Of which scheduled studies: 0 hours

Mode of Delivery

Participation in tuition

Assessment methods

Assessment requirements

To pass the course the student should pass the
following examinations:
Examination 1 Presence
Examination 2 Project report
Examination 3 Presentation
Examination 4 Essay

The examinations contribute to the final grade as
follows: 1 - 20%, 2 - 30%, 3 - 20%, 4 - 30%

Teacher

Scherbakov-Parland Andrej

Examiner

Shcherbakov Andrey

Group size

No limit

Assignments valid until

12 months after course has ended

The timetable of the course

se ARBS

Assessment methods

Date will be announced later - Other assignments

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