The course is included in these curricula and study modules
- Information technology 2014 - General studies
- Information technology 2015 - Web and visualization
- Information technology 2016 - Web and visualization
- Information technology 2017 - Web and visualization
- Information technology 2018 - Data processing and applied mathematics & physics
- Information technology 2019 - Data processing and applied mathematics & physics
The course takes place in period
2 (2019-10-28 to 2019-12-31)
Level/category
Teaching language
Swedish
Type of course
Compulsory
Cycle/level of course
First
Recommended year of study
1
Total number of ECTS
5 cr
Competency aims
The aim of the course is to provide the student
basics knowledge in natural science with focus on
vectors and forces. The student also learns the
basics of 2D-game programming in the Unity game
engine. The main goal is that the student will
learn how to represent different types of motions
and forces in vectors and apply these in
programming code for simulating different types
of physics phenomena.
Learning outcomes
At the end of the course the student is expected
to know how different types of forces and motions
are represented in vectors. The student is also
expected to be able to simulate forces and
motions in the Unity game engine with programming
code.
Course contents
Naturel science:
- Vectors and vector arithmetics
- Unit vectors (normalizing)
- The relation force, mass and acceleration
- Forces from "everyday life": normal force,
friction and gravity
Programming:
- C# basics
- Introduction to the Unity game engine
- Basics of object oriented programming
Prerequisites and co-requisites
Mathematical programming
Previous course names
-
Recommended or required reading
Course material in form of webb tutorials and
videos are published on Itslearning during the
course.
Study activities
- Lectures - 40 hours
- Project- and production work/artistic activities - 95 hours
Workload
- Total workload of the course: 135 hours
- Of which autonomous studies: 135 hours
- Of which scheduled studies: 0 hours
Mode of Delivery
Participation in tuition
Assessment methods
Course project
Assessment requirements
4 small course projectes
- handed in before the deadline
- presented on 1 of 3 possible project feedback
sessions
- Presented on 1 of 3 alternative feedback
sessions
More information on Itslearning
Teacher
- Karlsson Jonny
- Scherbakov-Parland Andrej
Examiner
Karlsson Jonny
Home page of the course
Group size
No limit (49 students enrolled)
Assignments valid until
12 months after course has ended
Course enrolment period
2019-10-14 to 2019-11-10
Assessment methods
Date will be announced later - Other assignments
Date | Time | Room | Title | Description | Organizer |
---|---|---|---|---|---|
2019-10-30 | 12:15 - 16:00 | E385 | Vektorer och krafter | Karlsson Jonny | |
2019-11-06 | 12:00 - 16:00 | E383 | Vektorer och krafter | Karlsson Jonny | |
2019-11-11 | 09:00 - 13:00 | F365 | Vektorer och krafter | Karlsson Jonny | |
2019-11-20 | 09:15 - 13:00 | F365 | Vektorer och krafter | Karlsson Jonny | |
2019-11-27 | 13:00 - 16:00 | E383 | Vektorer och krafter | Karlsson Jonny | |
2019-12-04 | 12:00 - 16:00 | E385 | Vektorer och krafter | Karlsson Jonny | |
2019-12-11 | 09:15 - 13:00 | F365 | Vektorer och krafter | Karlsson Jonny | |
2019-12-13 | 10:15 - 14:00 | E387 | Vektorer och krafter: Kodningstillfälle | Karlsson Jonny | |
2019-12-18 | 09:00 - 16:00 | F365 | Vektorer och krafter: Projektpresentaton/-feedbacktillfälle 1 | 30min per student/arbetspar. Anmäl dej på Itslearning | Karlsson Jonny |
2020-01-15 | 09:00 - 16:00 | F4115 | Vektorer och krafter: Projektpresentaton/-feedbacktillfälle 2 | 30min per student/arbetspar. Anmäl dej på Itslearning | Karlsson Jonny |
2020-01-23 | 09:00 - 16:00 | E380 | Vektorer och krafter: Projektpresentaton/-feedbacktillfälle 3 | 30min per student/arbetspar. Anmäl dej på Itslearning | Karlsson Jonny |